【岡山大學】舉辦「Entre Quest 2026 Okayama in Spring」~岡山、廣島的中學生體驗RPG世界觀的創業歷程~
NQ 評分
50/100
AI 摘要(NQ 加工版)
岡山大學為中學生舉辦RPG形式的創業體驗計畫「Entre Quest」。
尚無 AI 分析資料。
常見問題
- Q: What is Entre Quest 2026 Okayama in Spring?
- A: Entre Quest 2026 Okayama in Spring is an entrepreneurship education program developed by Okayama University and Armory Inc. It uses an RPG (Role-Playing Game) theme to allow junior and senior high school students to experience the entire process of starting a business, from idea generation to pitching.
- Q: Who participated in the event?
- A: The event was attended by approximately 40 participants, including junior and senior high school students from Okayama and Hiroshima prefectures, as well as university fellows who acted as instructors.
- Q: What kind of business ideas were presented?
- A: Participants presented a variety of innovative ideas, such as an app to make homework more engaging, an information magazine for foreign tourists about local festivals, a digital tool to improve sleep quality, and a keychain designed to prevent nighttime traffic accidents.
- Q: What was the main goal of the Entre Quest program?
- A: The main goal is to foster the ability to communicate one's ideas to society by providing a hands-on experience of the entrepreneurial process, encouraging creativity, and developing collaboration skills.
- Q: Where was the event held?
- A: The event was held at the Co-creation Innovation Lab (KIBINOVE) on the Tsushima Campus of Okayama University.