Kayac Inc. (Headquarters: Kamakura City, Kanagawa Prefecture; Representative Director and CEO: Daisuke Yanagisawa; TSE Growth Market: 3904; hereinafter 'Omoshiro Houjin Kayac') announces the analysis of six years of data (2021–2026) from its group company, GameTrainer Inc., which has conducted an annual survey titled 'The Game Title Elementary Students Are Playing Most Right Now' since 2021. The six-year data reveals a clear trend: a shift away from battle-oriented games focused on winning and losing, toward games centered on 'creating, sharing, and connecting.' Fortnite, which ranked 1st in 2021 (22.3%), fell to 5th place by 2026 (4.9%). In contrast, Minecraft has held the top position since 2022 and reached 31.8% in 2026. Notably, Roblox has seen a dramatic rise, jumping from 9th place (0.9%) in 2023 to 2nd place (12.7%) in 2026. The data suggests that among children, games are increasingly becoming platforms for 'creation and communication.' Omoshiro Houjin Kayac develops and operates original games on Roblox and continues to monitor children's behavior on this platform. In May 2026, it launched the craft card battle RPG 'Strahl Card.' Three Key Trends Observed from the Survey (Summary) Trend 1 Shift from 'Battle Games' to 'Creation Games' ・Fortnite's market share dropped significantly from 22.3% (1st place) in 2021 to 4.9% (5th place) in 2026 ・Minecraft has maintained the top position since 2022 and reached a 31.8% share in 2026 ・In the 2026 rankings, several new 'cozy, co-creative titles' appeared, including Poko a Pokémon (7th) and Tomodachi Collection (8th) ・Battle games focused on competition have generally lost market share, while interest in games involving creation and nurturing has increased Trend 2 Roblox's Rapid Rise Indicates the Establishment of a 'Gathering and Playing Together with Friends' Style ・Roblox entered the rankings at 9th place (0.9%) in 2023 and surged to 2nd place (12.7%) by 2026 ・Roblox is a platform similar to social media, offering d