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Release of Data Yearbook 'Japan eSports White Paper 2025'

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AI Summary (NQ-processed)

The eSports White Paper 2025 has been released, highlighting market growth to over 16.1 billion yen and an expansion of the fan base to 9.67 million people.

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Frequently Asked Questions

Q: When will the Japan eSports Union release the Japan eSports White Paper 2025 and who is the chairman overseeing this publication?
A: The Japan eSports Union will release the Japan eSports White Paper 2025 on Thursday, March 26, and the chairman overseeing the publication is Hideki Hayakawa.
Q: How has the Japanese eSports market value changed in 2024 compared to the previous year, and what is the estimated market size in yen for that year?
A: In 2024 the Japanese eSports market grew by 9.9 percent over the previous year, reaching an estimated value of 16.1 billion yen.
Q: What average annual growth rate has the Japanese eSports market maintained since 2020 and what revenue threshold is projected for the market by the year 2026?
A: Since 2020 the market has maintained an average annual growth rate of about ten percent, and it is projected to exceed twenty billion yen in revenue by 2026.
Q: Which two components each account for over thirty‑five percent of the total Japanese eSports market, and what format has become established for event operations?
A: Event operations, using a hybrid online‑offline format, and sponsorship fees for tournaments and teams each account for over thirty‑five percent of the total market.
Q: Approximately how many eSports fans were estimated in Japan in 2024, and how many of those fans are estimated to be active eSports competitors according to JeSU’s survey?
A: JeSU estimated about 9.67 million eSports fans in Japan in 2024, of which roughly 4.19 million people—representing 43.3 percent—are active eSports competitors.