DEA Launches Next-Gen Disaster Prevention Project 'XU淳LABO' with Atsushi Tamura at Toranomon Hills
NQ Score
50/100
AI Summary (NQ-processed)
Digital Entertainment Asset (DEA) has launched 'XU淳LABO,' a project to transform disaster prevention from 'research' to 'social implementation' using gamification.
AI analysis data is not yet available.
Frequently Asked Questions
- Q: What is XU淳LABO?
- A: A campus-less social implementation community produced by Atsushi Tamura and others. It integrates student ideas with corporate technology to implement disaster tech in society.
- Q: What is the role of PicTrée?
- A: An app where citizens perform infrastructure inspections through a game-like experience. It aims to utilize this mechanism as a foundation for mutual aid during disasters.
- Q: Why is gamification necessary?
- A: Because disaster prevention relying solely on goodwill has limitations. Using 'fun' as a motivator enables sustainable social implementation of disaster prevention.