C&R Inc. (C&R Holdings), which operates Japan's largest creative development studio "C&R Creative Studios," is pleased to announce that VFX Designer Hakuyuu Sato, affiliated with the studio, will be speaking at the regular session "Efficient Production and Library Creation of User-Friendly Effect Materials ~ Procedural Approach Using Substance 3D Designer and Bifrost for Maya ~" at the game developer conference "CEDEC2026." This session will be held on July 23 (Thu) in Venue 7 within CEDEC. CEDEC2026 C&R Creative Studios Member Speaking Session Overview ≪Efficient Production and Library Creation of User-Friendly Effect Materials≫ This session will introduce a procedural approach to creating effect materials by combining Substance 3D Designer and Bifrost for Maya. It will also explain the concept of designing textures and meshes as reusable generators/templates, rather than "one-off materials," to achieve both production efficiency and quality. ■Date and Time July 23, 2026 (Thu) 14:40 - 15:40 ■Venue Venue 7 within CEDEC ■Speaker and Profile Hakuyuu Sato Joined C&R Inc. in 2023. As a VFX designer at C&R Creative Studios COYOTE, he primarily works on consumer projects using proprietary engines. He excels at technical approaches, developing efficiency tools, and conducting internal study sessions and writing technical blog posts. I will share an efficient asset creation approach using Substance 3D Designer and Bifrost for Maya, as well as concepts for library development that are independent of specific tools. I hope the content of this session will be of some help to everyone's production. ≪Related articles written by Sato can be found here≫ ▼[Booth Product Introduction] Texture Library Distribution https://vfx.crdg.jp/tech/2026/05/26/5972/ ▼[Maya: Bifrost] Introduction to Effect Mesh Creation Tool https://vfx.crdg.jp/tech/2025/02/06/2360/ ▼[Maya: Bifrost] Let's Create Your Own Dual Mesh (Barrier Shape) Node https://vfx.crdg.jp/tech/2025/11/12/4227/ ▼Details of this se