Does Organization Change with Games? Nagoya Shinzai Kogyo's Experiential Team Building Case Study
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Frequently Asked Questions
- Q: What was the primary objective of the experiential team building program conducted by asobiim for Nagoya Shinzai Kogyo?
- A: The primary objective was to facilitate communication among employees by promoting dialogue and role understanding within their teams.
- Q: What specific cooperative game was utilized during the team building program at Nagoya Shinzai Kogyo?
- A: The cooperative game utilized during the team building program was 'PICO PARK'.
- Q: Besides playing the game, what other elements were incorporated into the program's design?
- A: The program design incorporated 'spectating' and 'reflection' to emphasize the process of thinking and acting as a team, not just recreation.
- Q: How did the program allow participants to experience different roles within their teams?
- A: Each team was assigned a leader to experience decision-making and facilitation roles, while members participated in supporting roles, offering learning from both leader and member perspectives.
- Q: In what way did the program encourage learning both within and outside of individual teams?
- A: The program structure promoted learning both within and outside the team by having participants strategize while observing other teams play.