Braveridge Inc. (Braveridge, Fukuoka City, Fukuoka Prefecture, Representative Director: Yasunari Kohashi), a gaming brand "Wizard Room" developed by the company, has released Part 1 of a special interview with sponsored pro gamer Sahara (affiliated with Good 8 Squad), titled "World Champion Sahara Looks Back on CAPCOM CUP 12" today. Sahara won the fighting game world championship "CAPCOM CUP 12" held on March 15, 2026 (local time). This is an extremely rare achievement in esports history, accomplishing world domination just six months after obtaining an official JeSU pro license. Even after winning, Sahara continues to be active as a world-class player, proactively participating in the CAPCOM Pro Tour. This interview delves into Sahara's true feelings now that the excitement of victory has subsided. From the behind-the-scenes of the finals to what has changed and what hasn't changed after becoming the world's best, and what kind of presence Sahara wants to continue to be, all are spoken in Sahara's unvarnished words. SPECIAL INTERVIEW Part 1: World Champion Sahara Looks Back on CAPCOM CUP 12 https://www.wizardroom.jp/news/archives/7 Part 1 Content CHAPTER 1 Memories of the Finals "I figured if I lost, it couldn't be helped, and if I won, it would be a big payday," I thought. I approached it all with a challenger's spirit." The turning point where the conviction "I can do it" emerged. Behind the scenes of the finals, approached with a challenger's spirit. CHAPTER 2 What Changed After Becoming World Champion "It's like winning the Koshien tournament, isn't it? Right now, I'm wondering where I should focus my practice." The conflict in motivation, described as "like winning the Koshien tournament." The true feelings of wanting to "whisper in the shadows," yet still bearing responsibility. Part 2 Preview Part 2 is scheduled to include Sahara's honest thoughts on the controller "GlimPearl," which Sahara used throughout all matches of CAPCOM CUP 12, and the practice metho