Hitachi Consulting Co., Ltd. (President and CEO: Yozo Ito; hereinafter, Hitachi Consulting) and the National University Corporation University of Tsukuba (President: Kyosuke Nagata; hereinafter, University of Tsukuba) have commenced a joint research project titled "Joint Development of a Gaming Tool for Promoting Understanding of Diversity to Be Used in Lectures, etc." starting April 2026. Leveraging Hitachi Consulting's development expertise in its proprietary game-based DEI (Diversity, Equity & Inclusion) educational content, the DEI game "Karimono Megane®" (Someone's Glasses®), and the specialized knowledge in the medical and healthcare fields held by the University of Tsukuba, they will jointly develop a gaming tool intended for use in lectures and training sessions, in collaboration with Professor Ryota Ochiai and his colleagues from the College of Nursing, School of Medicine. This joint research follows up on the previous collaborative research conducted with Professor Ochiai and his team, titled "The Impact of Lectures Using Gaming Tools on Students' Learning Effectiveness." In the first phase of the joint research, an exercise using "Karimono Megane®" was conducted with 200 students from the University of Tsukuba. Analysis of questionnaires administered before and after the exercise revealed a significant increase in students' tolerance for diversity and challenges. This indicated that education utilizing gaming tools contributed to improving university students' understanding of diversity. Students who participated in the exercise provided feedback such as, "By listening to others' opinions, I was able to highlight the biases and problems in my own views," and "I want to use this as an opportunity to reconsider how I approach diverse values." It was suggested that by examining cases from the perspective of those involved through the gaming tool, and by encountering opinions different from their own through group discussions, participants were prompted to re