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[Okayama University] Entre Quest 2026 Okayama in Spring Held ~Junior and Senior High School Students from Okayama and Hiroshima Experience Entrepreneurship in an RPG World~

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Okayama University holds an RPG-style entrepreneurship experience program called 'Entre Quest' for junior and senior high school students.

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Frequently Asked Questions

Q: What is Entre Quest 2026 Okayama in Spring?
A: Entre Quest 2026 Okayama in Spring is an entrepreneurship education program developed by Okayama University and Armory Inc. It uses an RPG (Role-Playing Game) theme to allow junior and senior high school students to experience the entire process of starting a business, from idea generation to pitching.
Q: Who participated in the event?
A: The event was attended by approximately 40 participants, including junior and senior high school students from Okayama and Hiroshima prefectures, as well as university fellows who acted as instructors.
Q: What kind of business ideas were presented?
A: Participants presented a variety of innovative ideas, such as an app to make homework more engaging, an information magazine for foreign tourists about local festivals, a digital tool to improve sleep quality, and a keychain designed to prevent nighttime traffic accidents.
Q: What was the main goal of the Entre Quest program?
A: The main goal is to foster the ability to communicate one's ideas to society by providing a hands-on experience of the entrepreneurial process, encouraging creativity, and developing collaboration skills.
Q: Where was the event held?
A: The event was held at the Co-creation Innovation Lab (KIBINOVE) on the Tsushima Campus of Okayama University.