What if children who are often told "You play too many games..." could turn their "likes" into learning? This is an announcement for the "Roblox English Creative Special Course" to be held this summer by Magna English School, an online English school operated by Mintflag Inc., the company that planned, developed, and operates the AI English app "Magna and the Mysterious Girl," born from that very idea. "Roblox," the game platform that captivates children worldwide. This platform, played by 4.8 billion people monthly in over 200 countries, has a major appeal not just for "playing" but for being able to "create" your own games. In this course, children will create their own game worlds (metaverses) while engaging in English conversation under the guidance of bilingual English instructors. Using popular templates such as obstacle athletic courses (Obby) and car race tracks, they can fully experience the "joy of creating" and the "happiness of communicating in English" over three days. The key point is that English becomes a "tool" rather than "study." They will communicate their ideas to the teacher in English, saying "I want to do this here," and show their creations to friends. Each of these interactions leads to real-life English communication. ■ Two teachers will guide the children's creative activities - Mr. Hidetoshi Yamauchi (Visiting Professor, Shizuoka University) - A specialist in programming education with over 5 years of experience in Roblox educational material development. He will support children's "learning through creation" as the curriculum supervisor for this course. - Elena-sensei (Main Instructor) - A quadrilingual native instructor fluent in four languages. Connecting via Zoom from Europe, she will conduct lessons in English, focusing on each child individually. Visiting Professor, Shizuoka University: Hidetoshi Yamauchi Quadrilingual: Elena ■ A message from Takashi Katayama, Representative of Mintflag Roblox is a service launched in 2004 by its t